Borderlands 2 Nexus - Mods and community
Windows users are able to run mods from the main menu, but the Linux (and Mac) ports work a little differently, and it won't actually work properly if you try from there. Instead, you need to do it from the "Press any key" screen, which just has the Borderlands logo and that phrase. Complicating matters slightly is that you do have to go into the main menu first, in order to have all the DLC content loaded and available for patching. So, in order to execute mods when first starting up, this is the procedure:
Borderlands 2 Mods Macl
Basically, when looking for DLC on your hard drive, Borderlands looks inside the steamassets/dlc directory and loads the mods in the order they're given by the kernel. On Windows, the filesystem driver will return the directories in alphabetical order by default. On Linux, the order of the directories is effectively random. (When looking at a directory listing via ls on Linux, the ls command does the sorting for you. If you want to see the "native" order in which the directory entries are given, you can run "ls -U" or "ls --sort=none".)
And on other Linux systems it could be something different. There's no way to actually predict what number it'll be. This doesn't have a super wide impact, since there aren't that many mods which actually touch these variables, but UCP does contain a few statements which do, and you'll risk not getting the full effect of some mods.
So... yeah. That is quite weird, and I suspect not a lot of folks are going to be willing to do something like that to their system, just to support some game mods. Still, if you're looking for 100% mod compatibility inside Linux, this is a step you'll have to deal with.
Some Borderlands mods will create items which would otherwise run afoul of this sanity check. So long as you remember to execute the patch/mod before continuing the game from the main menu, the sanity check won't touch your modded weapons, but it's easy to occasionally forget to execute the mod before actually loading the game, which could lead to lost items. So, the solution is to disable these checks!
Fallout 76, like previous Fallout titles, could really benefit from a mod here and there. Thing is, Fallout 76 is an online game, so installing mods has a few extra hurdles. If you'd like to tidy up your Fallout 76 experience with a few quality-of-life user mods, then read on.
That being said, Bethesda has never confirmed a stance on mods one way or the other. They're not officially supported, so as well as potentially causing game instability, a ban is always a possibility.
Setting up Fallout 76 so that it will load mods is surprisingly simple. If you have any experience with modifying Bethesda games in the past, this first step will seem very familiar to you. (If you don't have experience modding previous Bethesda games like Skyrim, you're missing out.)
Enabling mods within the Mod Managers will add lines of code to your Fallout76Custom.ini file, so you can check that file one last time to ensure your mods are enabled. Conversely, you can easily disable or remove all active mods by deleting the [Archive] line.
So, if that HUD is cluttering up your display, or you'd really rather be able to see loot piles through all the garbage of the wastes, head on over to Nexus Mods or similar modding website to pick up some Fallout 76 mods.
The build mods are something that I consider to be quite crucial. These mods enhance your overall experience and once you use them, you can never go back. Installing these mods will allow you to have more build options and will improve the already amazing build mode.
The good news is that you can download and install mods for The Sims 4 free version without any issues. Plus, after the recent live stream discussing the future of The Sims, EA has announced that they will allow special mods support as well. Consider this just like the Steam Workshop, where creators can share their mods and get verified as well!